Room - Multiplayer messaging for SDK7
Simple room-based communication system for multiplayer scenes.
Basic usage:
import { registerMessages, getRoom, isServer } from '@dcl/sdk/network/events'const MyMessages = { playerJump: Schemas.Map({ playerId: Schemas.String, position: Schemas.Vector3 }), gameUpdate: Schemas.Map({ message: Schemas.String })}// Option 1: Register and get typed roomconst room = registerMessages(MyMessages)// Option 2: Register first, then get typed room// registerMessages(MyMessages)// const room = getRoom<typeof MyMessages>()export function main() { if (isServer()) { room.onMessage('playerJump', (data, context) => { console.log(`Player ${context?.from} jumped`) room.send('gameUpdate', { message: 'Player jumped!' }) }) } else { room.send('playerJump', { playerId: 'me', position: { x: 1, y: 2, z: 3 } }) room.onMessage('gameUpdate', (data) => { console.log('Server says:', data.message) }) }}
Room - Multiplayer messaging for SDK7
Simple room-based communication system for multiplayer scenes.
Example
Basic usage: